Newton Runner
As Part of the bachelor practical course "Designing IT-based Learning" at the Technical
University of Munich, our group decided to design a web-based learning game for physics lessons. The
goal of this game was to teach the basics of movement, with a focus on time-place and
time-velocity-diagrams.
The game consists of two chapters (as well as a small bonus level) and three central elements: Theory,
Quizzes and Quests. Each level begins with a theory explaining the relevant knowledge for the level and
a short quiz to verify that the knowledge was understood. After that, the player can consolidate their
knowledge in multiple quests as well as an additional quiz. The goal of those two levels is to introduce
the player intuitively to the basics of movement and how different types of diagrams model it.
As a central element in our games, the quests allow the player to navigate a jump 'n' run
like game, using the before mentioned diagram types to control their player.
At the end of this course, we then evaluated this game with different school classes in multiple lessons
and wrote an evaluation based on the data and feedback we collected.
The Game can be found at
newton-runner.liebald.dev. Please note
that logging in or sending any feedback wont work since the backend has stopped.
Gallery